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Dev Log · Feature

Relics - what we changed from Leagues VI

Evil Eye relic icon

If you played Demonic Pacts League, the relic screen will look very familiar. One relic per tier, kept forever, and 20 of the 23 picks are exactly what you remember. Endless Harvest, Transmute, Grimoire, Culling Spree, Flask of Fervour, all unchanged.

Tier 3 is where we went our own way.

Why tier 3 changed

In the league, tier 3 was the teleport tier: Bank Heist, Evil Eye and Map of Alacrity. On DamnedX the home portal already takes you to cities, skilling spots, minigames and bosses, instantly and for free. That made a whole tier of teleport relics a pretty weak pick.

We tried to save Evil Eye first. It got reworked to drop you right at the boss instead of the entrance. It was still a teleport, sat next to a portal that does most of the same job. So all three went.

Bank Heist Evil Eye Map of Alacrity

The tier 3 passive is unchanged: 1.5x combat experience, 5x Slayer points, more superiors and Bigger and Badder for free.

Three new relics, three reveals

Tier 3 is getting three brand new relics. We're not telling you what they are yet. Each one gets its own reveal on the dev log in the run-up to launch:

  • Friday 2 October: the relic taking Bank Heist's slot.
  • Tuesday 6 October: the relic taking Evil Eye's slot.
  • Friday 9 October: the relic taking Map of Alacrity's slot.

Until then they show up as sealed cards in the relic planner. Start guessing on Discord.

Everything else

Every other tier is as it was in the league, passives included. The multipliers still climb from 5x experience at tier 1 to 16x at tier 6, and tier 7 is still Flow State or Reloaded.

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