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Dev Log

Almost every bank in the game was a prop

This one came straight off the QA list and the headline is embarrassing. Only three bank booths in the whole game were actually hooked up. Varrock, Edgeville, Falador, Draynor, the guilds, all of them were just scenery. Every booth and bank chest works now, around a hundred of them in one go.

The Draynor rooftop course was also impossible to finish. Only three of the seven obstacles did anything, and the tightrope dropped you onto solid roof.

Fixed

  • Bank booths and bank chests across the world did nothing when clicked. All of them open the bank now #217
  • Draynor Rooftop Course couldn't be completed. All seven obstacles work and land you where they should #217
  • The Fishing Guild and Woodcutting Guild doors didn't open. They now check for 68 Fishing and 60 Woodcutting on the way in, and let you out freely #217
  • The Stronghold Slayer Cave entrance and the Catacombs of Kourend statue didn't take you anywhere #217
  • The staircase up to the Tree Gnome Stronghold bank didn't climb #217
  • The log balance on the gnome course stalled at the far end #217
  • Hespori's cave now needs 65 Farming and a seed, like live. Getting back into an arena you already own is free #217
  • Tanners only worked through one option. Talk and Trade both work on Ellis, Sbott and the other tanners #217
  • Guildmaster Jane had no dialogue, and Sir Tiffy kept wandering out of his chair #217
  • Some league tasks ticked off when they shouldn't. Standing outside a guild or opening a casket with bars in it no longer counts #217
  • A beta copy of the Zaryte crossbow skipped the 80 Ranged requirement #217
  • Fixed a bug #217

Behind the scenes

  • A slayer or ranged lookup failing at startup could take down every slayer dialogue at once. Each one now fails on its own #221
  • Reorganised the notes our tooling works from #219

3 pull requests merged this week: #217 #219 #221

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