← All dev log entries

Dev Log

Gauntlet's in, and Barrows finally moved underground

The Crystalline Hunllef

Gauntlet took three goes. The fight went in first, then we found clicking the portal in Prifddinas did nothing, and fixing that turned up something much worse: most of Prifddinas didn't exist server side. A bug in the bridged area loader was wiping collision and objects across 74 map squares. You were clicking a picture.

The other one worth calling out is the double hits. Loads of you reported everything hitting twice and we went in assuming pact effects. It was neither. The server was sending every hitsplat, health bar and animation twice, one tick apart. Nothing was actually hitting twice, it just looked like it.

Added

  • The Gauntlet and the Corrupted Gauntlet. Both tiers run off one code path, so Corrupted isn't a half-finished copy #202 #206
  • Real trail steps for easy and medium clues, instead of the casket opening the second you read the scroll #184

Changed

  • The six Barrows brothers now live in their own crypts and only appear when you search the sarcophagus. They used to stand on the grass, all six, permanently #212

Fixed

  • Every hit displayed twice. The server was broadcasting each hitsplat, health bar and animation twice, one tick apart #198
  • Level-0 collision and objects were missing across 74 map squares in Prifddinas, which is why the Gauntlet portal was unclickable #208
  • The Gauntlet lobby portal was unwired, making the whole minigame unreachable. Entry is two steps, not one #206
  • Eight faults from the first live Gauntlet test: two crashes sharing one root cause, missing floor drops, corridor lighting and the map reveal #210
  • Lava Maze ladder down to the KBD lever room landed you in the wrong room. The two ladder pairs cross-link #211
  • Three step-over rocks in the Karuulm dungeon blocked the walking route to the Alchemical Hydra #197
  • Ghorrock crevice had no exit, so the Weiss route dumped you in the dungeon with no way back out #196
  • Fight Caves: nothing aggressive on spawn, healers sat in a corner instead of running to Jad, and nothing dropped bones or loot #194
  • Dying above 20 wild refused your respawn teleport and left you stood on your own grave with your loot already on the floor #187
  • The sleeping Nightmare wandered around the Sisterhood Sanctuary instead of staying at her altar #192
  • Boot crash from a negative coordinate in the Inferno spawn table #189
  • Boot crash from the clue-trail script and Hans registering the same right-click option #190

Behind the scenes

  • Diagnostic tool that dumps server-side type data for the whole Gauntlet entry chain #207

18 pull requests merged this week: #216 #212 #211 #210 #208 #207 #206 #202 #198 #197 #196 #194 #193 #192 #190 #189 #187 #184

↑