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Dev Log

Nine bosses in one week

Vorkath

Biggest week we've had. Nine bosses plus Fight Caves, most of them built against live packet captures rather than guesswork, which is why the rotations and timings line up instead of being roughly right.

Echo Amoxliatl is the first Echo boss that's properly finished. After it went in we sat and compared our version frame by frame against a recording of the live fight, which turned up three things being off.

Added

  • Zulrah, solo instanced, full phase rotation #157
  • Vorkath, including the sleeping form and the wake-up #159
  • Kraken, in the public cove #156
  • Araxxor, 92 Slayer, solo instanced, melee-only vulnerability and the full rotation #158
  • Cerberus, full fight with all three arenas and the Slayer gate #160
  • Alchemical Hydra, all four phases on the verified attack clock #167
  • Tormented Demons, the 2024 rework version with style rotation and overhead prayers #161
  • The Nightmare, three phases, all seven specials, totem charging and the HUD #169
  • Phantom Muspah, five-form transmog fight with the shield sub-fight #170
  • TzHaar Fight Caves, all 63 waves and Jad, using the real wave composition algorithm #162
  • Echo Amoxliatl end to end: orb-on-door entry, the red model, effects and lifecycle #152 #153
  • Combat Achievements backend. Task catalogue, per-player tracking, points, tiers, and auto-completion off kill counts. No interface yet, on purpose #163
  • Demonic Pact ranged echo core, plus a real task-based point economy and reset sources, replacing the placeholder two-task version #155 #164

Changed

  • Imported real attack speeds and immunities for 2,534 npcs #166

Fixed

  • Fight Caves waves spawned into the static map instead of the instance you were stood in, so you walked into an empty arena #174
  • Tormented Demons showed the wrong overhead prayer icons #175
  • 189 clue casket rewards pointed at items this cache doesn't contain #165
  • Echo Amoxliatl visual gaps found by frame comparison: spike fields too dense, boss HP bar plugin dormant, missing (Echo) name tag #154
  • Boot crash from an object serving as both entrance and exit registering itself twice #173
  • Nine bugs found by reviewing the whole wave, two of which broke fights outright #172

Behind the scenes

  • Two merge trains to land the wave in one verified sequence #168 #171 #183

26 pull requests merged this week: #183 #175 #174 #173 #172 #171 #170 #169 #168 #167 #166 #165 #164 #163 #162 #161 #160 #159 #158 #157 #156 #155 #154 #153 #152 #151

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