Dev Log
Barrows, Hespori, and kill counts that actually count
Amoxliatl got her first real implementation this week, built off captures in an instanced arena. We wrote the boss-building docs while doing it, because this was the fight where we worked out the pattern everything since has followed.
Also added ::god, ::heal and ::bosstele. Nobody will ever see those, but they're the reason the bosses above got tested more than once each.
Added
- Barrows v1. All six wights with their set effects #124
- Hespori, instanced, so the patch fight is yours and nobody can crash it #124
- Chaos Fanatic, Crazy Archaeologist and the Thermonuclear Smoke Devil #121
- Amoxliatl, capture-faithful fight in an instanced arena, plus the boss-building docs #118
- Grotesque Guardians, found by auditing drop tables across the whole boss set #120
- Per-npc kill count tracking #115
- Hammer construction #111
Changed
- Scythe of Vitur does its real sweep now: proper graphic, and a separate damage roll per target instead of one roll smeared across all three. Bopper-family double-hit weapons went in with it #114
Fixed
- Construction had drifted out of sync with the rest of the codebase and stopped compiling cleanly #112
Behind the scenes
::god,::healand::bossteleso bosses can be tested without gearing up for twenty minutes first #116- Verified eight player-effect primitives against live behaviour and added two helpers for the gaps #119 #123
11 pull requests merged this week: #124 #123 #121 #120 #119 #118 #116 #115 #114 #112 #111