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Dev Log

Barrows, Hespori, and kill counts that actually count

Hespori

Amoxliatl got her first real implementation this week, built off captures in an instanced arena. We wrote the boss-building docs while doing it, because this was the fight where we worked out the pattern everything since has followed.

Also added ::god, ::heal and ::bosstele. Nobody will ever see those, but they're the reason the bosses above got tested more than once each.

Added

  • Barrows v1. All six wights with their set effects #124
  • Hespori, instanced, so the patch fight is yours and nobody can crash it #124
  • Chaos Fanatic, Crazy Archaeologist and the Thermonuclear Smoke Devil #121
  • Amoxliatl, capture-faithful fight in an instanced arena, plus the boss-building docs #118
  • Grotesque Guardians, found by auditing drop tables across the whole boss set #120
  • Per-npc kill count tracking #115
  • Hammer construction #111

Changed

  • Scythe of Vitur does its real sweep now: proper graphic, and a separate damage roll per target instead of one roll smeared across all three. Bopper-family double-hit weapons went in with it #114

Fixed

  • Construction had drifted out of sync with the rest of the codebase and stopped compiling cleanly #112

Behind the scenes

  • ::god, ::heal and ::bosstele so bosses can be tested without gearing up for twenty minutes first #116
  • Verified eight player-effect primitives against live behaviour and added two helpers for the gaps #119 #123

11 pull requests merged this week: #124 #123 #121 #120 #119 #118 #116 #115 #114 #112 #111

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