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Dev Log

Every skill, done to the wiki

A player wearing the graceful outfit

This is where the log starts, and it all happened in one week, so it reads like a list. Every skill was built against the wiki rather than from memory, which is slower up front and the reason we're not still finding wrong XP rates now.

This log went up on 17 August 2026. Anything dated before then was written up afterwards from our commit history, so the dates are the real dates the work landed rather than picked after the fact.

Added

  • Fishing: 15 spot families, tools and bait, attire, the rotation and the shop #19
  • Mining: every ore tier, gem rocks, amethyst, and the Mining Guild +7 #22
  • Woodcutting: felling axes, nests, boosts, attire, axe charges and Forestry #21
  • Farming: a full per-player state engine for 73 crops across 98 patches #26
  • Herblore: the missing potions, attire tiers and the reagent pouch #18
  • Crafting: gems, jewellery, glassblowing, pottery, spinning #17
  • Fletching: carving, stringing, ammo, crossbows, cape #28
  • Hunter: traps, creatures, catching, attire and boosts #30
  • Runecrafting: every altar, entry, items, attire, combination runes, blood and soul #29
  • Thieving: 23 pickpocket families, attire effects, 13 stalls, 5 chests #16
  • Agility: courses, Marks of Grace and the graceful economy #24
  • Smithing: audited to the wiki, including the gold smelting level and Smiths' Uniform XP #25
  • Firemaking: camphor and pyre logs, log basket, light source fixes #14
  • Cooking: exact burn model, 25 new foods, dairy churn, sounds #10
  • Prayer: overhead effects, altar recharge, potions and the training extras #9
  • Charging for tridents, Sanguinesti staff, sceptres and the Scythe #6

Fixed

  • Charged weapons crashed instead of charging #6
  • Twisted bow damage wasn't clamped, and chinchompas didn't work in multi #6
  • Grimoire only unlocked some prayers. It grants all of them now, Chivalry and Piety and Rigour included #12
  • Regenerate checks the rune requirement per rune, so a powered staff supplying the water rune still triggers the heal #5 #7
  • Crash when an npc queued a hit with zero delay, hit by Flask of Fervour and pact burn #20
  • Baseline pass over the four bosses that already existed: DKs, Scorpia, Gemstone Crab and Doom #8
  • Invalid impling npc names broke the cache build #38
  • Gameval id collisions between currency, forestry, agility and jewellery content #33 #41 #42
  • Stale and conflicting entries in the committed content mapping file #34

31 pull requests merged this week: #42 #41 #38 #35 #34 #33 #32 #30 #29 #28 #26 #25 #24 #23 #22 #21 #20 #19 #18 #17 #16 #15 #14 #13 #12 #10 #9 #8 #7 #6 #5

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